User 0:
Our team is “User 0”, because we are a group of people who want to use our app for our Sunday night D&D game, hosted by Creatjve.
— We haven’t played in a while, because we’ve all been busy implementing the feedback from the first User Interview.
User 1 represents what may be consider the most difficult and important market segment to engage. He both plays D&D as a player but also plays as a Dungeon Master, leading groups of adventures into collaborative legends born in their imaginations. At the end of our interview, he asked if he could use the app in his upcoming game.
As an artist and player of D&D, User 1 often spends his time drawing during the many games he plays during his nights and weekends. He views commissions as “the whole point” of being an artist. Although this app could clearly fill the same job as hiring a human artist to look at your character sheet and draw you, or a friend drawing your party after a long campaign together, User 1 described our app as “Fun.” He requested and named the “Reroll” button.
Watching him use our editable prompt textarea to request his own images (unrelated to the single working character sheet .pdf he had access to) clearly demonstrates the advantage artistic knowledge gives in prompt engineering, and the need for an “advanced mode” (such as the Prompt Forge).
For $10 and ~2 hours of Tippi’s time, we were able to conduct a successful user interview, revealing clear customer need and several easy improvements to the UX.
— At this point, our app was still using the first iteration
Scheduling this was delayed due to family emergency.
This person creates art for D&D games, for fun and commission.
They also enjoy playing the game.